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How to play
Mazhobe is mahjong solitaire with a twist: tiles don't disappear from the board in pairs — they go to a shelf with four slots. Here are the rules, the board mechanics and the two-player modes.
The goal
Clear the board: take every tile and match them all in pairs on the shelf.
Free tiles
You can only take a free tile: nothing lies on top of it and at least one side, left or right, is open. Tiles you can't take yet look darker.
From level 15 some tiles lie face down: the first tap turns one over, the next one takes it.
The shelf
Tap a free tile and it flies to the shelf. When two identical tiles meet there, the pair vanishes and earns acorns.
The shelf has only four slots. Fill all four with different tiles and the level is lost — so before taking a tile, know where its twin is.
Stars, hints and undo
Each level has one to five stars of difficulty. Every deal is checked: it has a solution, and the hint leads exactly to it.
A hint shows the next good move, undo takes back the last one. When they run out, you can get one more by watching a short ad — only if you want to.
Ice, locks and mysteries
- Ice: a frozen tile can't be taken until its neighbours are cleared in pairs — then the ice cracks.
- Locks: a locked tile opens once you match the pair of keys of the same metal — bronze, silver or gold.
- Mystery: a tile with a question mark hides its picture. Put it on the shelf: if it meets its twin, it sweeps the whole board at once; if not, it just takes up a slot.
Online duel
- Two players, two phones, one board and one shelf. Both tap at the same time; the pair goes to whoever closes it, and the one with more pairs wins.
- If your tap would fill the shelf with a fourth different tile, it is cancelled: the tile goes back and you lose a point.
- In a timed duel you take turns, and a bar shows whose move it is.
- Invite a friend from the leaderboard or tap “Find an opponent”. After the match, say GG.
Duel with Mazhobe
The same duel against Mazhobe the toad — he sits behind the shelf and eyes your tiles. Three moods: Sleepy, Sly and Reckless; the more reckless he is, the more acorns a win brings. Works without a connection.
Duet
Clear one board together with a shared shelf. You win — or fill the shelf — together.
Daily level
One level for everyone each day. The ghost of the day's best player plays beside you; overtake it for a bonus.
Tips
- Keep a slot free: three different tiles on the shelf leave no room for a mistake.
- Take tiles whose twin you can already see.
- Open a new layer only when the shelf has room — you don't know what's underneath.